Useful augments, unlock ranks and build choices
Buy augments with DCP after reaching the required vocation rank, then equip them on other vocations. Six slots are standard; Dark Arisen's Augmentum Scriptura can raise the limit to seven for the Arisen and main pawn.
Useful unlocks by job
| Augment | Vocation / rank / DCP | Why choose it |
|---|---|---|
| Mettle | Fighter / 2 / 300 | Physical defense for a fragile character. |
| Provocation | Fighter / 4 / 900 | Draw attention as a tank; avoid on protected casters. |
| Thew | Fighter / 6 / 1,800 | Additional carrying capacity. |
| Endurance | Archer / 4 / 900 | More maximum stamina. |
| Exaltation | Mage / 9 / 5,000 | Faster stamina recovery. |
| Subtlety | Thief / 2 / 300 | Reduce targeting pressure on a backline character. |
| Dominance | Warrior / 8 / 3,000 | More knockdown power. |
| Constancy | Sorcerer / 6 / 1,800 | Knockdown resistance for casting or melee stability. |
| Sagacity | Sorcerer / 9 / 5,000 | More Magick for magick-focused attacks. |
| Detection | Trickster / 2 / 300 | Locate nearby Seeker's Tokens and Wakestone shards. |
| Ascendancy | Magick Archer / 8 / 3,000 | Support the party's pawn Strength and Magick. |
| Zeal | Warfarer / 6 / 1,800 | Reduce weapon-skill stamina use. |
Ranks and purchase costs are from the linked wiki table checked October 17, 2026. Effect magnitudes are deliberately omitted rather than mixing old and current percentages.
How to unlock and equip augments
Fight using the originating vocation until its rank requirement is met. Visit a vocation guild, buy the augment with discipline points, then enable it in the augment menu. Changing vocation does not erase the purchase, but the Arisen and main pawn progress separately.
Augments are passives, not weapon skills. They do not grant the associated weapon or a maister move. Do not confuse the six weapon-skill slots introduced on September 2, 2026 with the standard six augment slots.
Best augments for Warfarer and other builds
A general Warfarer set can begin with Endurance, Exaltation, Constancy, Thew, Zeal and a role-specific choice. Use Sagacity for a magick-heavy kit or Dominance for knockdowns. This is a utility-first recommendation, not a claim that all six are mandatory.
For a tank pawn, prioritize Mettle, Constancy and Provocation. For a protected caster, Subtlety is more appropriate than Provocation. Detection is an exploration swap rather than a damage upgrade. Choose passives that solve a current problem instead of grinding every vocation before continuing the story.
The seventh slot in Dark Arisen
Gamer Guides' item database lists Augmentum Scriptura as increasing augment slots to seven, including the main pawn. Published screenshots of Dwayne's Rare Trade menu in Norgan show the manuscript at 20 Norgan Ducats.
That is an expansion item upgrade, not the initial limit for everyone. Until you obtain and use it, plan around six passives. Do not assume it adds another weapon-skill slot or unlocks an augment you have not purchased.
Questions
Do augments carry over when changing class?
Yes. Purchased augments can be used across vocations. Each character still has to unlock and purchase their own.
Are there six or seven augment slots?
Six normally. Using Dark Arisen's Augmentum Scriptura raises the limit to seven for the Arisen and main pawn.